Category: Creative Critical Reflection Comp 1 (page 1 of 2)

Question 4 So… How did you integrate technologies (software, hardware and online) in this project?

Question 3 So… How did your production skills develop throughout this project?

Question 2 So… How does your product engage with audiences and how would it be distributed as a real media text?

Question 1 So… How does your product use or challenge conventionsand how does it represent social groups or issues?

So how did it go?

By researching magazines similar to mine, I have built up a knowledge and an understanding of what my genre is all about. By using this knowledge in accomplice with photoshop and indesign, I have been able to create a professional looking magazine front cover, contents, and double page spread.  I have learnt that each element of a good image is very important in its own way. Mise-en-scene played a big factor in my genre and I feel like I covered it well through the use of very genre typical props and locations. Through active feedback and a lively learning environment, I feel like I have expanded on my knowledge of the adobe suite of programs and my knowledge of a presentable, readable magazine.

Overall I am very happy with how my final products turned out and there are many beneficial skills and programs I have learnt that can enable me to complete certain tasks in the future.

So…How’s it Going?

My brand is a classical music magazine named Étude. My genre involves elegance, formality and creativity. In each of my pages I have included:

  • A consistent style of font typically with a serif to give that sharp formal appeal to the reader, as other genres are quite informal or extreme.
  • Audience involving images. My models have posed facing towards camera and have been positioned on my pages in areas to create involvement and to make use of large spaces.
  • A colour theme, this allows me to use a range of suitable colours which do not distract from the contents but bring contrast to the features on my page.

By applying all of these points and making sure my image is consistent, then I believe I will create a successful application of my genre to each page I will create.


Design skills 2

With my double page spread, I explored new ways to show off a background by using replace and recolour tools, and I also gained a new perspective on how content in a paragraph is just as important as where you put that paragraph and how it looks. The term drop cap is when you use a large letter to indicate the beginning of a story which is what I am including in my text. In order to be able to see my words I have added a themed colour as a background so the paragraphs stay flush with the page but become visible and easy to read. These edits I have applied to my image makes my magazine stand out to the audience whilst also providing a sense of direction and influence to the genre.

I highlighted my model, selected the feather tool, and then inversed to select the background.

After inversing, I then pressed delete on my keyboard to bring up the fill option and selected “ok”.

After pressing “ok” I am given this result.

I then highlighted the black and brown areas around my model and went into the crystallise option under pixelate and this is my final result.


Design Skills 1

I believe that my front page was particularly hard due to the fact that I had chosen an extreme close up for the background image. it was difficult to place key features of a magazine cover without hiding too much of the image or spoiling how it looks. I also needed a colour theme for how my cover went and I believed wood/stone colours suited the genre which are represented by brown and grey. These colours  can be very hard to work with in dark environments as Photoshop recognises them as similar which creates a problem when I wish to select one but not the other, this then resulted in me spending lots of time in small areas of an image and I made use of the knowledge I had to make it easier for me to work on those photographs.

When creating the pages for my music magazine, I have learnt key features and elements that may lead to a successful magazine. When adding an image I leave a bleed area so that the mechanisms of a printing press do not pose a negative impact on my magazines appearance. I also have improved upon skills I previously had but weren’t up to a standard of creating a magazine such as cutting out an image cleanly. These skills have enabled me to design good looking layouts for all my tasks including genre appropriate styles through my knowledge of what I am creating and what it’s about. By recognising features of people and who they are I was able to comment on my star image in depth and give an opinion on how I view them.

 By selecting the area around my model and then pressing delete, i am given a cut out image but it has some jagged edges and needs to be feathered.

I selected my model again, right clicked him, and then selected feather and was given a prompt to decide how many pixels I wished to go by.

 I then inversed my selection so I didn’t delete my model and proceeded to delete the feathered area resulting in a smoother looking final image.

So…I am ready to photograph my star

With all of the preparation and learning I’ve done, I now feel able to finally take images of my model. I will stick to a medium shot of my model for the front cover to portray what my classical music magazine “etude” is about. The lighting will be a bright white and I am planning to focus the light in the centre of the image to give a nice depth on different shades of white.

I will also be depending on Mise-en-scene greatly as this is the first thing my audience will see. Each item of clothing needs to exist on my model to combine and create a feel of what my model is portraying. Classical music has always built up a formal, passionate, exciting emotion and I can show that with the clothes presented and how my model will adjust his body language.

I’m greatly looking forward to finally photograph the real images for my magazine as I have learn’t techniques and programs to assist me in creating a professional look for my classical magazine “etude”.

So, I’m ready to make some media!

When designing a magazine I will be sure to insert features I have learn’t over the past weeks. A successful magazine is about fulfilling the audiences needs to keep a hold of their interest and keep them reading. Mise-en-scene is one of the many important features i have learn’t about, I will apply this to my magazine to portray a certain style or emotion. Desktop publishers are another tool adding to the success of my magazine as I have gained an understanding of what Adobe In design and Photoshop are capable of and will aid me to perfect any editing that is required. Finally, I will also use a varied amount of camera angles to give me a wider range of images to select from and a different feeling about the model in each.

When creating my own magazine, I will need to combine all of the skills and aspects I have developed in order to create a professional looking magazine which will appeal to my target audience. Colour scheme will be very important as my genre is quite relaxed and not so modern therefore as an example, electric blue would not fit very well. When photographing my model I want to make the reader feel as if the magazine is reaching out to them so I wont go over the top with camera angles to keep it simple yet attractive. The mise-en-scene and the lighting will need to compliment each other otherwise the costume wont have any depth. On the digital side, the typefaces and positioning of all the inserts, plugs,pugs etc will matter as I don’t want everything to be clustered but I also don’t want it to look empty. Lastly, the target demographic is extremely important so I have an understanding of what will keep the audiences attention towards reading my magazine.


Older posts
Skip to toolbar