Draft 3 – Sound

This is our Draft 3, including sounds to add emphasis and tension to reinforce the idea of a build up within our opening sequence. The sounds we have used are in the background, however this is a draft and it still contains a mixture of sounds from the clips as well as the Foley and background music we have used. We have included different types of Foley sounds, but as an example, one would be the noise of the coins going into the cup. In future drafts this sound will become much clearer. The idea behind the different Drafts is to show progression of our work. We have included the feedback from Draft 2 and now are awaiting feedback for Draft 3.

Sound Effects and Music

After using YouTube, Sound cloud and the microphones, Chloe, Harry and I exported all of our different types of sounds to Adobe Premier Pro. Here we were able to label them as diegetic, non-diegetic or Foley sounds. By using Adobe Premier Pro it allowed us to link these sounds to our thriller along with the videos and titles. Having done this correctly it aimed us towards a finished product awaiting some final feedback.

We used the razor tool to trim the sound clips to get the parts we wanted. This tool made the removal of excess sounds very quick and easy making it more of a precise finish when implementing our sounds.

Razor tool

A more effective tool we used was the YouTube to Mp3 converter which allowed us to convert to copyright free sounds and then save them as Mp3 files. By doing this it made it extremely easier to import them to Adobe Premier Pro.

Yt to mp3

To give us a professional feel unlike some of the other transitions we found that the constant grain transitions worked the best. This became a regularly used tool as it helped to smoothly fade one track into another.

Grain

Foley Sounds

Foley sounds, is the reproduction of everyday sound effects that are added to film, video, and other media in post-production to enhance audio quality. These reproduced sounds can be anything from the swishing of clothing and footsteps to squeaky doors and breaking glass. In order to record our foley sounds we went around the school looking for areas we could use. To be more specific, we were looking for areas where the sound would either be muffled or enhanced because of carpet or concrete.

Coins Dropping on the Floor

Foley chloe

In order to create this sound we used the concrete paving slabs outside of the school as this was the same as the area in town that we filmed in. When we dropped the coins on the concrete we were able to record a clear sound. This made a replica noise to what we heard from the footage we recorded in town.

Louis’ footsteps following Kit

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We used heavy footsteps inside, on the carpet. We wanted these to be louder then the original sounds so add emphasis to louis’ steps to gain the added effect of him following Kit.

Louis’ footsteps on cardboard

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This was a softer sound therefore we used the indoor carpet. We did this to add to the atmosphere and to enhance the sound during this scene as it was quiet.

Kit banging on the gate

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This was intended to be a loud, deep noise however this did not replicate the noise we imagined so we didn’t use it in our thriller. This sound needed to enhance the atmosphere and we felt like it didn’t.

Sound Moodtrack

For this task we used YouTube and Sound cloud to find music and sound effects for our opening sequence. The key in this task was to find copyright free music. We had to hunt for sounds that would emphasise our key events, reactions and objects.

This is one of the pieces of music we planned to use in our opening sequence as it added to the suspense and the anticipation of the audience.

The sound below is of a man heavily breathing, we planned to use when Louis chased Kit. We felt that it increased the speed of the situation and helped to show how desperate Louis was to get revenge.

We thought the use of a heartbeat sound was key during our final scenes leaving the audience on the edge of their seats. A non-diegetic sound creating an emotional response from the audience also making sure we used a variety of sounds.

We considered a harsh beat for our opening sequence as we thought the beats were suitable to our thriller as there are some rises in tension as the sequence progresses. A diegetic sound to represent a dangerous environment.

We thought about some chase scene music to give the idea that kit might escape which is what he is trying to do.

From this task I have learnt how to import music and the significant changes the music adds to our thriller. We did this because it helps to add emphasis and significance to the overall thriller and communicate additional levels of meaning for our target audience. I looked at sound effects that had connotations of tension and uncertainty. As a group we were also looking for high definition sound we felt we could recreate as part of our Foley sounds. This was the dropping of coins into the cup and the kicking of the coins. When implementing the sounds we may have to edit using audacity to create the atmosphere we imagined.

Soundscape Running Order

We have created a document to show the running order of the sounds within our thriller. These sounds have been used to help create an atmosphere and tension, the sounds we have used fit well with the speed and the genre of our opening sequence. The sounds can help enhance the audiences reaction to visual effects, for example when Louis is drunk and begins walking after Kit. The majority of the sounds we have used are diegetic sounds like hands banging on a gate, a padlock rattling and some background noise to provide density and a dramatic feel to our opening sequence.

This task was relevant to my thriller because it made sure we had considered a variety of sounds and ordered them corresponding to our thriller sequence. We were able to easily see each sound that we had considered, thinking about where we were going to put them and why.

Below you can find our soundscape running order by clicking on the image of an exemplar soundscape.

Soundscape