Audience Feedback on final products – preparation for Ev Q 3

‘What have you learned from your audience feedback?’

In order to prepare for Evaluation Question 3, you will need to do a final evaluation of your products based on some summative feedback from an audience.

You will need to focus on the following areas:

  • The degree to which you communicated a specific genre of music?
  • The values, attitudes and belief (ideology) of your band/star.
  • What is the audiences’ reading of your texts and do they match your preferred reading?
  • What is the meaning/sense in the narrative?

Linked / embedded into the questionnaire will be the products for the audience to consume and respond to.

To complete this, you must work with your group to set up a questionnaire of 10 questions in Google Forms.

Each class will then send it to your allocated media students (see this list for who to send it to) in other classes, so that you will get at least 10 responses. However, you should also circulate the questionnaire to some target audience members too, in order to get 10 responses.

This means that you will all have to spend regular time checking your gmail and helping your peers out by filling in their submissions.

The results can then be collated and summarised in your response.

Task 1:

Brainstorm 10 suitable questions with your group. You will need to get a variety of question types and in particular, include some that will encourage the audience to describe their responses and reactions using adjectives (perhaps give them a choice of adjectives including ones that encompass a negotiated or oppositional reading).

Task 2:

Set up Google forms.

Distribute to your allocated recipients plus others you can think of.

Task 3:

After 1 week, collate the responses.

Task 4: 

Use the results, along with your ongoing feedback to respond to Evaluation Question 3, details of which to come later.

This is a link to a questionnaire from last year – not necessarily brilliant but an idea of how you should structure it.

These are some possible questions:

  • What genre do you think is communicated by the front cover of the DP – pop, rock, reggae, ska
  • What aspects of the narrative make you want to watch the video again?
  • What 3 adjectives describe the star image of the lead singer? (give a choice perhaps using a semantic differential scale)
  • What themes are included in the narrative? (give a choice of binary oppositions – conflict pairs)
  • Do you understand the narrative? (Short response)
  • How conventional is the performance section – MES, location, performance style, editing, filters etc?

This must be done ASAP so that you have time to get responses – WHICH IS WHY YOU NEED YOUR FINAL PRODUCTS.

Digital Mock up + Feedback from target audience

You need to create a digital ‘PHOTO MOCK UP‘.

For this exercise you can borrow images.

It is this version that will need feedback.

Exemplars here and here.

  • Place the BORROWED photos in a clear CD cover and take photos of how it looks. You will need to collect filmed feedback on it from your class.  Remember, you are asking them for their preferred reading, do they recognise the genre, what is the star image of the performer, what is encoded in the design?  You could ask a focus group to decide which adjectives best describe the performer, band in terms of the star image communicated by the DP? Ask them to choose a genre that it conveys and give them a list of possibilities.

We will be moving on to Production Meeting Agendas, Risk Assessment and first shoots very shortly so make sure you have caught up on all your Music Video posts.

Digipack Hand drawn Mockup

Please use the next lesson(s) to produce a hand drawn mock up of the digipack you are going to make in the next 2 weeks.  Collate the best ideas from your moodboards.

You should:

  • Drawn, mock-up design of digipak – 4 panes on A3 paper.
  • Annotated with conventional and technical features.

dp mock updp mock up 2

Annotate the designs with the conventional technical elements (barcode, song titles, publisher etc) but also label the designs with how the Media Language of print will help encode the star image and metanarrative of the performer – font, colours, design, graphics, illustration, framing etc. What are the conventional design features for your genre that you will be including? What are you using to encode meaning – what media language will you be employing – font, text, colour, images etc?

In your introduction remember to use the terms for genre, star image, encoding, decoding, preferred readings etc. The more you use the terms now, the easier it will be in the exam to talk about the DP in the Concepts section 1b.

PDF the design into your blog.

CONCEPTS – Audience Ideologies – who is your target audience?

In order to understand audience you should understand what makes them tick, especially what reasons they have for consuming media at all. A couple of theorists who considered this were Blumler & Katz, who suggested that there were four reasons collectively known as Uses and Gratification. Their theory describes the active audience and suggested that four reasons for people to actively seek out and consume media:

Information Self education to suit personal needs; advice on practical matters; information on events or issues of personal interest; curiosity or general interest
Personal Identity Media reinforces personal values; models of behavior; content explored to challenge, adjust or affirm sense of self
Social Interaction Identify with others to gain a sense of belonging; find basis for real life interactions; substitute for real life relationships
Entertainment Escape; diversion; emotional release; filling time; aesthetic enjoyment

Here is a powerpoint on Stuart Hall and his ‘Reception Theory’. Consider what he says about audience.  He argues that an audience decodes what the producer encodes in a text. However, how they read the text will depend on their demographics and psychographics and general cultural competence.  Here is the Theory Booklet with all of Hall’s ideas on Pages 11 and 12.


In order to pitch, produce and promote a music video successfully, you need to know your ‘target audience’ and why they are going to buy into your product, the artist. After all, if you don’t understand your target audience and their preferences your music video will not be a commercial success.

As a group consider what broad groups they fall into (Gender, Age, Occupation, Marital status, cultural background) as well as: other bands/artists they would be into, other media they would consume, fashion tastes, musical genre preferences, and then finally some of the attitudes and beliefs they hold about the world including politics. Think also of which ‘communities’ you are hoping to attract. Where do they live, work and play?  Consider their DEMOGRAPHICS AND PYSCHOGRAPHICS.

Here is a handout we gave you last year which describes different audience groups / communities which might be helpful in reaching some conclusions.

Task – Design your perfect audience member

Use the blank Facebook template to describe the ideal audience. Give them an image, name, gender, relationship status, groups, status, likes, dislikes…all of this should be through the filter of music and should help describe your audience profile. Make it as detailed as possible – why not consider someone you know (do not actually use them) who likes the music, is a fan of that music/band and use them as inspiration.

Facebook template – word – take a copy and annotate accordingly

Each group member should complete their own ideal fan .

YOU SHOULD ALSO USE THIS WEBSITE: and mention it in your introduction or even better, take a snipping tool screen shot of the profile target audience for your performer. Scroll down to yougovprofiles when you can put the name of your artist or a similar one to find out lots of data about your target audience.  For example this link gives information about fans of Beyonce.

REMEMBER TO USE TERMINOLOGY IN YOUR BLOG POSTS AND TASKS! – preferred reading, encode, decode, oppositional reading, demographics, psychographics, cultural experience, uses and gratification, target audience, producer, target audience, entertainment, education, social interaction and personal identity etc.